The world of Dekko is in a state of international war…
[picture sketch of something dramatic]
The year is 936. Drought and disease have caused attrition in the continent of Todhur. Tensions across borders has reached an irreversible point. Diplomacy has failed. The western nation of Qamalia has begun its invasion of the prosperous and fertile neutral nation of Baziline. In response, the large and historic southern empire of Mabrakaan is forced to intervene with the belligerent nation.
Meanwhile, a young Qamalian citizen named Paul voluntarily enlists in the army. A starry-eyed idealist from the poor rural fields of Wiznia, Paul is seeking a cause worth fighting. He lies about his age to join the military, where he proves to be a competent tactician during missions, and he becomes an officer before reaching adulthood. However, as a young commander, he is only beginning to internalize the scale of the conflict before him, and the role he is destined to fill.
Is the above pitch interesting? If so, read on!
Parapet Vanguard (PV) is a world building and design exercise for a game that is not seriously intended for production. It is an attempt to construct an immersive fantasy world in the form of a console RPG. Parapet Vanguard has influences from the World War 1 era, for which the writing team (read: I) did research on arms, uniforms and diplomatic events. Like other large-scale RPGs, Parapet Vanguard is ambitious in its storytelling, full of in-game lore, and it features some (hopefully) memorable characters in the middle of an epic conflict.
This guy, Paul*, is the main player character:
*names subject to change
Paul enlists himself into the army of his home country--a belligerent nation--because of existential strife compounded by his youth and provincial upbringing. In the army, Paul encounters a gentlemen with even more crippling internal crises, a senior officer named Keightley who questions his role in this war. Keightley's character has good support and buff skills:
Paul goes on to meet other characters, such as Victoria on the left. Victoria is a bright magic student from another empire who is reluctantly drafted into combat, and whose illustration seems to be suffering from anatomy issues. He also encounters and develops romantic feelings for Emily, depicted on the right. Emily is another parochial character, who has aspirations to explore the world and whose character's combat role is not yet ascribed:
As you progress through Parapet Vanguard, you will learn about the motivation of each of these characters, and you will meet meet many more who will join your cause. Bonded by a shared sense of dissatisfaction with the violent governance around the world, your party is determined to make the world a more peaceful place.
So, there's my introduction to this game. Things get pretty nerdy and technical on this page from this point forward, so hit the back button or beware!
Navigation:
PV takes place in 3 parts (or 1/3rds, discs, acts). Plot summary contains spoilers, will be edited!
todo:
-storyboard from scene in part 1
Qamalia is a vast and historic Empire in the snowy southern part of the continent, and it is where the main character lives. Magic is illegal in Qamalia.
Architecturally, Qamalia borrows from Russian Baroque architecture and the pensive sombreness of Tolstoy novels.
Capital_name is the political heart and largest metropolis of Qamalia.
Magic Empire to the North. Separated from Qamalia by neighboring smaller kingdoms, and the Mountains of mountain_name. Tropical equatorial climate. Architecture draws from Southern Asian (Southern India) and Central American (Mayan) stone temples.
Capital_name is the political heart and largest metropolis of Qamalia.
Capital_name is the political heart and largest metropolis of Qamalia.
[image]
The underground Mausoleum is a cul-de-sac that serves as a dungeon in the second 1/3rd of the game. However, in the third 1/3rd, the player can unlock an exit from the dungeon to another zone. It is located in the middle kingdoms between Qamalia and Mabrakaan.
[image]
The chromatic shrine is a mountain village adjacent to a monastery. It is in an autonomous region within Mabrakaan. A single bridge allows access to the shrine itself, which is necessary for story progression.
This is a mock screenshot of the character equipment screen. The interface should be familiar to those who've previously played Japanese RPGs like Final Fantasy.
Weapon classes in PV have pretty varied effects.
Rifles - Rifles are good for blah blah. You can view stats for the different rifles
Rifles
Your basic rifles. Strong damage output with some variation between models. All rifles have a chance to miss, so their average DPS must be considered when comparing their power to other weapon classes such as swords. |
||||
Name |
Stats |
Cost (gp) |
Special effects (if any) |
Description |
Standard issue rifle
|
Offense +12 |
200 |
|
The standard issue Qamalian infantry rifle. It’s a reliable implement that accepts a wide range of ammunition. |
Souped up rifle
|
Offense +17 |
350 |
|
This custom made rifle was crafted by Captain Capt_name. It’s pretty strong, but a bit slower than the standard issue. |
Shotgun
|
Offense +29 (-8 long distance penalty) |
500 |
|
The shotgun packs power, but it’s slow to fire and has a chance of missing. It is best for close range. |
Trioceros Killer
|
Offense +25 |
800 |
|
The Trioceros Killer is a fast firing rifle developed for taking out groups of targets. |
Eagle Rifle
|
Offense +15 (+25 long distance bonus) |
1200 |
|
You ought to keep your distance when using this scoped rifle, which deals extra damage to targets far away. |
Garand_name
|
Offense +31 |
1800 |
|
The Garand_name is a solid rifle with superior offense compared to the standard issue rifle. |
Tempest Volley
|
Offense +14 (x3 burst) |
3000 |
|
Modern technology has led to the development of this fearsome rifle. It fires 3 round bursts. |
The State Maker
|
Offense +50 |
5000 |
Chance to stun: +3% |
The ultimate rifle. It was designed for a revolution. |
Handguns -
Swords -
Books -
Appendix
Samples of Tables
This page for Parapet Vanguard was created on and slowly updated since 2014/12/3.